Why is there a smoke cloud covering the zombies? Could you not have thought of something more interesting to put in the background, or just shift the entire lawn to the right so that's not a problem? It just feels like they ran out of art budget so they had to just use a random ass purple fog to cover empty space. It's not flavoured text, it's not funny and the jokes don't land. Unnecessarily long explanation of what plants do, with cheesy comments that make 0 sense for why they're there. There's none of that here, and it fucking sucks. ![]() PvZ1 and PvZ2 both did a great job fitting in gimmick levels once in a while to shake things up and not make the game super repetitive. I played like 18 levels and there's no a single new zombie that actually feels any bit threatening and it introduces new zombies WAY too slowly. Literally, there's more time spent on the story compared to the actual gameplay itself. Now suddenly adding some backstory and dialogue for this character, it's just plain dumb. Crazy Dave isn't meant to be explained, just like in both PvZ1 and PvZ2, his origin story makes no sense at all and that's fine. Nobody cares about PvZ lore, and no one is here for a story. Instant-kills are still walled off by a paywall as powerups, and this is a massive issue especially because the new competitive leaderboard depends on the specific column you kill a zombie in, and having instant-kills is a direct competitive advantage for anyone to get a higher ranking over others. Why go around collecting task tickets if you could just make the story progress itself after each level? The levels are not impactful or meaningful in any way shape or form you might as well forget about half the levels that exist. It's as simple as that, and dedicating a tutorial for every single little game mechanic, it's fucking ridiculous. Peashooters shoots peas and Sunflowers make sun. The entire game feels like a tutorial and spoonfeeds every bit of information to you, which breaks the spirit of the Plants vs Zombies franchise, as plants and zombies should not need to be explained in-depth with dedicated tutorial levels to be understood. The sun meta is now 1 sun meta, which is an extremely dumb design choice because you cannot make balance changes as easily to the cost of plants since you have literally no flexibility. The idea of killing zombies on a certain column is actually stupid, and I cannot fathom how come they still do not understand that people want Versus Mode, not this bullshit of killing zombies on a certain column to gain points. Mobile game energy system is an instant putoff for me.Ĭompetitive leaderboard is dumb.
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